A Sniper In Action
Vera sends a message to the Cartel.
Vera is Level 3 Sniper 3 with Bows 3 and Urban Hunter 1.
Vera has positioned herself on a rooftop overlooking the market square. Her target is surrounded by bodyguards and innocent civilians — this shot requires professional precision.
The "merchant" (Level 2, Performer 2) is unaware of the threat. His bodyguards are scanning the crowd, not the rooftops. Vera has a clear line of sight between hanging laundry, though the range and wind conditions will impose penalties.
She takes her time — this is what separates professionals from amateurs. Between the unpredictable crowd flow, vendors moving their wares, and children darting between stalls, there's a lot that could interfere with a shot, and she doesn't want to hit bystanders. She watches for patterns in their movement; too much chaos in the square today.
First, she studies her target's movement pattern and the crowd dynamics.
She wagers 4 points and rolls at Level 3 + Sniper 3 + Bows 3 + Urban Hunter 1 = EL10 - 4 wagered = EL6 for a 2 vs the chaos of the marketplace. The GM rolls resistance at DL5 for a 3. Vera loses — she fails to discern a predictable pattern for the bonus she wanted.
No matter — she's good enough for this. She knocks and draws an arrow, accounting for crosswind and the swaying laundry, slowly exhaling, lining up her shot.
Her EL10 rolls an Aim +5 Boost. No one opposes, DL0.
She is now Level 3 + Sniper 3 + Bows 3 + Urban Hunter 1 + Aim 5 = EL15.
The GM adjusts with EL15 - Range 3 - Wind 2 = EL10. She rolls a 7.
The merchant has no warning, no armor, no defense. The arrow takes him cleanly through the heart. He drops instantly, and Vera is already moving to her extraction route before his bodyguards even realize what happened. His cartel will think twice before trying to sell their poison in her city again.
He gets a basic resistance roll using just his Level 2. He rolls a 0 and drops.
Professional. Clean. Precise.