NOTATION

Every card is written as a short shard of notation - a rank, a suit, and, when color is all that matters, just r or b. Learn the shorthand once and the rest of the site reads at a glance.

Element Written as
Ranks A · 2-9 · 0 · J · Q · K
Suits  H     D     C     S
Color only r (red) · b (black)
Jokers Xr (colored / red) · Xb (black & white)

Tens are written as 0 - a single character that removes the only two-digit label and lets zero stand as a value. Aces are low (value = 1) throughout.

Examples   A 0 Q 7 Xr Xb

Symbols or letters - your call

Throughout this site the suit symbols are used for the look of the thing. When you are jotting notes or typing at speed and the symbols aren't handy, the single letters are the easy equivalent - A and AH mean exactly the same card.


THE CARDS

Color: Direction

Color Meaning
Red Yes
Black No

Design note on color: Red=Yes, Black=No follows the existing coloring of a standard deck and traditional interpretation. This is worth naming plainly anyway, since "black" carrying negative connotation and "red/light" carrying positive connotation is a cultural trope. We didn't recolor a standard deck, because we don't mean for you to have to buy something new. We have tried to keep the suit domains and descriptions neutral and free of value judgment.

Suit: Narrative Texture & Thematic Domain

Suit Texture Domain
 Hearts Yes, and - an additional beneficial result or lead Social - romance, reputation, contacts, art, gifts, influence
 Diamonds Yes, but - an unwanted side effect accompanies success Commercial - trade, cost, worth, value, municipal action
 Clubs No, and - failure triggers an unwanted side effect Conflict - fighting, soldiers, guards, raiders, coercion
 Spades No, but - failure yields progress toward the goal Labor - tradesfolk, tools, mechanisms, guilds, farming, mines, caravans

Design note: We chose visually intuitive suit associations (a club is a weapon, a spade is a digging tool) over traditional cartomancy mappings. Players already comfortable with traditional or Tarot associations should feel free to use those instead - the system works either way.

Additional layering (elemental, seasonal, directional) is valid and can be assigned on the fly or referenced from a table. Any binary or quaternary division maps cleanly here.

Rank: The Roles

Rank Role Domain
A Warrior violence, brutality, physical confrontation
2 Sniper Ranged precision, tactical positioning, action at distance
3 Performer Emotional manipulation, social influence, entertainment
4 Sneak Concealment, stealth, acting undetected
5 Naturalist Wilderness, survival, tracking, environmental knowledge
6 Beast Handler Animals, training, compromise, partnership
7 Athlete Physical excellence, endurance, athletic feats
8 Healer Medical matters, assistance, any care
9 Loremaster Knowledge, reasoning, seeking or finding wisdom
0 Tinker Craft, process, problem-solving, goods and services
J Adept Intuition, talent, spontaneity
Q Conjuror Spiritual matters, negotiation, making deals, matters unseen
K Spellweaver Formulaic wonders, rules that break rules, supremacy of wit

Pip cards (A-0) represent mundane matters. Face cards (J, Q, K) represent wondrous or (at least seemingly) arcane moments.

Rank is not always relevant. When it matters, it either identifies the professional character of the result, or introduces a statement of degree. When it doesn't, simply read color and suit and move on.

The Jokers: Chaos & Permission

Card Meaning
Xr Chaos with potential - weird, wonderful, disruptive; possibly a gift.
Xb Chaos with teeth - extraordinary and probably dangerous; your gut says to be wary.

Either Joker suspends the normal interpretive range. Go bigger. Go stranger. Go unexpected. The non-Joker cards in the same draw offer thematic guidance for the direction of the weirdness.

Drawing both Jokers in a single pull (with one other card for guidance) is rare enough (less than half a percent) to feel significant. When it happens, pay attention. The story just shifted under your feet.

The Jokers are optional. Pull them from the deck entirely, remove just one, or add extras from a second deck for more chaos. It's your game - play it the way you like.